The main focus of the research is to build up a vocal, theatrical, spatial, visual performance as a collection of suggestions inspired by the work and the biography of Camille Claudel.
The installation is a dynamic immersive environment that embodies the waltz experience sculpted by Camille in the work called “The Waltz”.
We take the users directly into the material of the sculpture located in the white environment. Here we try to imagine what happened during Camille’s old age. This phase represents a progressive evolution of the external forces into silent internal actions.
The movable scene embraces the users including them completely into the everchanging mutation of the sculpture, translating first its construction then its torsion into movement and sound.
The vocal performance follows the development of visual scores based on the mapping of the sculpture. Visual maps explore the distribution of some strategic parameters during the waltz progress.
KEY WORDS
Individual versus Global, Topology, Parametric design, Time-based model, Material system, Form-finding, Performance, Emergence, Evolution/Coevolution, Complex and adaptive systems, Maps.